Steam (service)
Updated: 12/20/2025, 2:57:05 PM Wikipedia source
Steam is a digital distribution service and storefront developed by Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rights management (DRM), into their products. Several game publishers began distributing their products on Steam that year. Initially developed for Windows, Steam was ported to macOS and Linux in 2010 and 2013 respectively, while a mobile version of Steam for interacting with the service's online features was released on iOS and Android in 2012. The service is the largest digital distribution platform for PC games, with an estimated 75% of the market share in 2013 according to IHS Screen Digest. By 2017, game purchases through Steam totaled about US$4.3 billion, or at least 18% of global PC game sales according to Steam Spy. By 2021, the service had over 34,000 games with over 132 million monthly active users. Steam's success has led to the development of the Steam Machine gaming PCs in 2015, including the SteamOS Linux distribution and Steam Controller; Steam Link devices for local game streaming; and in 2022, the handheld Steam Deck tailored for running Steam games.
Infobox
Tables
| 2002 | Beta release |
| 2003 | Official release |
| 2004 | |
| 2005 | First publisher partnership |
| 2006 | |
| 2007 | Steam Community |
| 2008 | Steamworks |
| Matchmaking services | |
| 2009 | Steam Cloud |
| 2010 | Mac OS X client |
| 2011 | Steam Workshop |
| 2012 | Steam online mobile apps |
| Steam for Schools | |
| Steam Greenlight | |
| Big Picture Mode | |
| Non-gaming software added to marketplace | |
| Steam Community Market | |
| 2013 | Steam Trading Cards |
| Linux client | |
| Family Sharing | |
| Steam Early Access | |
| 2014 | In-Home Streaming |
| Steam Music | |
| 2015 | SteamOS |
| Steam Machines | |
| Films added to marketplace | |
| Steam Link | |
| Steam Controller | |
| 2016 | SteamVR |
| Steam Awards | |
| 2017 | Steam Direct |
| 2018 | Steam.tv |
| Proton | |
| 2019 | Remote Play |
| Steam Labs | |
| 2020 | Steam Cloud Play |
| 2021 | Steam China |
| 2022 | Steam Deck |
| 2023 | Big Picture Mode update |
| Desktop client visual update | |
| 2024 | Steam Families |
| Game Recording |
References
- Valve does not receive any cut of sales from third-party key resellers and brick-and-mortar retailers.
- In 2013, Valve defined an active account as owning a product or logging in during the past 90 days.
- "Steam Translation Server – Welcome"http://translation.steampowered.com/
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- Destructoidhttp://www.destructoid.com/riot-bans-key-reseller-g2a-from-sponsoring-league-teams-314273.phtml
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- Team Fortress 2 bloghttp://www.teamfortress.com/post.php?id=4014
- Steam Communityhttp://steamcommunity.com/dev
- Gamasutrahttps://www.gamedeveloper.com/business/steam-now-restricts-accounts-to-protect-against-spam-and-phishing
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- PC Gamerhttps://www.pcgamer.com/valve-updates-artifact-faq-with-new-launch-details/
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- "Game Recording Beta"https://store.steampowered.com/sale/gamerecording
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